By definition, according to "A game's mechanics are the rules and procedures that guide the player, and the game response to the player's moves or actions.
I want to create a simple game, nothing too complex, as this is not my strongpoint in CDM.
I think a platform game would work well, or else an adventure game where the player collects some sort of reward as they travel around obstacles in the 3D world.
I think about Super Mario Bros when I start to brainstorm this idea, I think it would be a great base game to work from.
The mechanics I need to apply for creating a game with such similar outcomes as (a much easier and simplified) Super Mario are;
Rules:
- The player must collect all (let's say... blue) coins along the obstacle course in order to win.
- The player must avoid (let's say... red) coins, because they lose if they collect 3 wrong coins.
- The obstacle course's main trap is leading people into thinking they've found a blue coin, when it's really a red coin, therefore leaving the player to continue their search.
- The obstacle course contains more red coins than blue coins, making the player explore more area to find every blue coin.
- The player may have a limited number of lives before starting over, e.g. if they collect one red coin, they lose a life. A life can be regenerated after collecting 3 blue coins.
I got some of these ideas from Super Mario, obviously. However the option of having limited lives, and losing one when collecting a red coin, was inspired by the game Fruit Ninja for android and iOS. There's a multiplayer mode where the players must avoid all the bombs that randomly appear on the screen, and if you hit 3 of them, you lose.
sources:
YouTube Tutorial
Platform Game Tips
I want to create a simple game, nothing too complex, as this is not my strongpoint in CDM.
I think a platform game would work well, or else an adventure game where the player collects some sort of reward as they travel around obstacles in the 3D world.
I think about Super Mario Bros when I start to brainstorm this idea, I think it would be a great base game to work from.
The mechanics I need to apply for creating a game with such similar outcomes as (a much easier and simplified) Super Mario are;
Rules:
- The player must collect all (let's say... blue) coins along the obstacle course in order to win.
- The player must avoid (let's say... red) coins, because they lose if they collect 3 wrong coins.
- The obstacle course's main trap is leading people into thinking they've found a blue coin, when it's really a red coin, therefore leaving the player to continue their search.
- The obstacle course contains more red coins than blue coins, making the player explore more area to find every blue coin.
- The player may have a limited number of lives before starting over, e.g. if they collect one red coin, they lose a life. A life can be regenerated after collecting 3 blue coins.
I got some of these ideas from Super Mario, obviously. However the option of having limited lives, and losing one when collecting a red coin, was inspired by the game Fruit Ninja for android and iOS. There's a multiplayer mode where the players must avoid all the bombs that randomly appear on the screen, and if you hit 3 of them, you lose.
sources:
YouTube Tutorial
Platform Game Tips
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